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kojack
Honored Contributor
July 4, 2016

Will Oculus release 3D model assets of rift hardware?

SteamVR includes pretty detailed 3d models of the Vive hardware (wands, lighthouses). It even includes the DK2, DK2 camera and CV1 camera. But no CV1 or Touch. I'm also not sure what the license is if we aren't using SteamVR.

Is Oculus planning on releasing accurate 3d models of CV1, Touch and the CV1 camera (and the remote while we're at it)?

We have some models that Manny made ages ago, but they don't have CV1 versions.

They don't need to be accurate to the point of being used to 3d print alternative cases, but accurate enough for using in VR.

If you give me the Touch controllers, I can probably struggle my way through making a 3d model. :) :)

    5 replies

    Up and Coming
    September 2, 2016
    They actually do have the touch controllers in the Steam directory (ProgramFiles/Steam/steamapps/common/SteamVR/resources/rendermodels/externalcontrollers/external_controller_01_left)
    VR Jam 2015: Inside The Human Body Forum Post: viewtopic.php?f=77&t=23266
    kojack
    kojackAuthor
    Honored Contributor
    September 2, 2016
    Cool.
    Looking at the dates, the Touch models were added 4 days after my post. :)



    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Up and Coming
    September 9, 2016
    You'll find also the Touch mesh in the UE4 VR map since 4.12
    kojack
    kojackAuthor
    Honored Contributor
    September 10, 2016
    Thanks, I'll take a look.

    I'd have to check the licenses though, since I'm not using SteamVR or Unreal, they might not like people using their art assets with competing products.

    Still a shame that Oculus have Touch support in the sdk and we (the devs who didn't get a Touch dev kit) could be making things for it right now for others to test, but they didn't give out assets for us to use.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    kojack
    kojackAuthor
    Honored Contributor
    September 10, 2016
    I just took a look at the unreal assets.
    Their touch controller model is missing the two home buttons, the a/b/x/y buttons are in the wrong spot and the thumbstick is too big. It looks cool though.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3