Will removal of Extended-Mode in 0.7 kill our Apps?
As you may know, in some cases it is not possible to have full control over the rendering stack. In other cases the Direct to HMD mode did not work at all because of bugs!!
For example with Virtual Desktop solutions capturing the desktop, the Extended Mode was the only solution to provide the functionality needed. There are even scenarios, as with dOculus VR Desktop, were you can overlay existing windowed Oculus Rift Applications with the partially transparent dOculus Window to bring a Virtual Desktop overlay to other Programs.
All this will probably not work without Extended-Mode! The removal of this vital compatibility fallback feature most probably will eliminate many of the various use cases, and make Oculus Rift a vanilla flavored peace of vendor lock in only capable to power some Unity or Unreal games.
Will we have to look for alternatives still providing support for extended desktops, or will this all still be fine with Direct Driver Mode?
For example with Virtual Desktop solutions capturing the desktop, the Extended Mode was the only solution to provide the functionality needed. There are even scenarios, as with dOculus VR Desktop, were you can overlay existing windowed Oculus Rift Applications with the partially transparent dOculus Window to bring a Virtual Desktop overlay to other Programs.
All this will probably not work without Extended-Mode! The removal of this vital compatibility fallback feature most probably will eliminate many of the various use cases, and make Oculus Rift a vanilla flavored peace of vendor lock in only capable to power some Unity or Unreal games.
Will we have to look for alternatives still providing support for extended desktops, or will this all still be fine with Direct Driver Mode?
