Will the Runtime be open sourced? If not why not?
It has become a bit of an issue that Oculus released the runtime part of the SDK as a proprietary component. And while that won't directly affect me in development as I (hopefully) won't have do deal with it directly I would still prefer to be able to read what it does. For one that's debugging then customisability and seeing the foundation for an open VR Standard.
Keep in mind I totally understand why Oculus wouldn't want to make the source code of the runtime public. From their perspective it may be a grave disadvantage to give away IP which can the competition use to copy the functionality more easily.
In the long run we need something akin to OpenGL for VR that works manufacturer agnostic and that has to be rigorously documented and openly implemented. Proprietary runtimes are a step away from that and overall bad for the future of VR in the coming years.
I just would like to be told that this indeed is the case and if it is or if not another good reason. Or perhaps I'm just impatient and the source code is released once the runtime is mature enough?
Keep in mind I totally understand why Oculus wouldn't want to make the source code of the runtime public. From their perspective it may be a grave disadvantage to give away IP which can the competition use to copy the functionality more easily.
In the long run we need something akin to OpenGL for VR that works manufacturer agnostic and that has to be rigorously documented and openly implemented. Proprietary runtimes are a step away from that and overall bad for the future of VR in the coming years.
I just would like to be told that this indeed is the case and if it is or if not another good reason. Or perhaps I'm just impatient and the source code is released once the runtime is mature enough?
