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Up and Coming
May 28, 2019

Casting issue, Unknown Sources unable to cast

This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.

24 replies

New Participant
June 20, 2019
We are pulling hair out client demanding to be able to view trainees on Quest. Oculus you are stopping b2b development and its potential, such a powerful tool with many applications. Let us all cast once development is ready. Happy to let you view application before being enabled, but we need this to happen.
New Participant
June 26, 2019
Agreed, I MUST be able to do this for presentations in research. If we need to get approved from the people at Facebook to get an approval on the license that's fine but is it possible to do it for an app still in development? this is essential for what I am doing.
Up and Coming
July 1, 2019
https://github.com/Genymobile/scrcpy has been mentioned before, so i assume some are uncomfortable with using it.have you guys found this guide yet:
https://www.youtube.com/watch?v=0WbRIWfaClE

Easiest way to use scrcpy i think. Really no big deal. Does exactly what you ask for.




July 1, 2019
I am using scrcpy extensively. Only issue is audio. Still looking for a solution for that.
Participant
July 5, 2019
We need this so badly... working on a "virtual theater" project with real actors, we'll have 3-4 Quest units and we need to cast to the same amount of phones/tablet in real time, one of each paired with a Quest. This is an issue indeed since this project will always be an "unknown source"...
New Participant
July 9, 2019
Has anyone developer heard anything from Oculus team re-opening up Quest, just back from meeting with Omni who offer dual port so developers on Vive can work in both environments to develope for the hardware
Participant
July 31, 2019
It seems it's kinda solved with the latest update! Yay!
Still very buggy and prone to crash your headset tho... and that damn red dot in front of your eyes kills immersion badly! But that's a start at least, thanks Oculus for listening! And of course huge thanks to @NinjaGaijin for the great support too! :)
bcoyleAuthor
Up and Coming
July 31, 2019
@Virtew you're right! Just checked with one of my unknown sources projects. It works! Thank you Oculus!
http://www.quitenice.co
July 31, 2019
I tried to cast to my phone and got the cast/livestream unavailable message...
bcoyleAuthor
Up and Coming
July 31, 2019
@Vern_S you make sure you're on the latest update? The way I can tell is that when making guardian boundaries there's now a spray sound when creating.
http://www.quitenice.co