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Up and Coming
November 9, 2021

ETA on SDK v34?

Hey all - since passthrough API is totally broken with SDK 33 and Quest OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that has on

34 replies

JeffNik
Honored Contributor
November 9, 2021

The twitter post linked below says that the V34 SDK release was planned for yesterday and there is a big  Facebook Presence Platform / SparkAR Hackathon that started today - I dont see how you can get started with the Presense Platform if it hasn't been released yet... I have been watching developer.oculus.com ALL DAY yesterday and this morning anxiously awaiting the release.

 

(1) Neel Bedekar on Twitter: "@Rengle820 That's by design(slightly unfortunate with the timing, I know😀😞 everything goes live on 11/8, with the V34 Oculus SDK release. That's when we'll publish a step-by-step developer guide. As a side note, I've played ProPutt many times, would love to see you integrate AppSW in it." / Twitter

Up and Coming
November 9, 2021

Thanks Jeff - glad it isn't just me!

New Participant
November 9, 2021

You’re not the only one waiting!

Up and Coming
November 10, 2021

I'm waiting to release a new MR game for the quest, but it will have to hold for this update.  Do we have to make changes to our app in unity?  v34

 

https://www.youtube.com/watch?v=I4StmcvXRh0

JeffNik
Honored Contributor
November 10, 2021

Yeah - from what I understand, any passthrough app created with the experimental passthrough API (v33) has to be recompiled with the new PUBLISHED passthrough API in v34 (that we are waiting for) before it will work on Quest software V34 or above - but of course, we don't know exactly how the API has changed. 😞

 

AND....  your app looks terrific! Can you describe the process you used to generate your occlusion geometry? Maybe we can friend-up and discuss it in some VR destination.

New Participant
November 10, 2021

Is it possible that V34 also would break Bluetooth related permissions? 

New Participant
November 10, 2021

Alright. I guess I’ll wait and see. On Monday I got a working Passthrough API and Bluetooth UART project onto the Quest 2. But it appears between a couple of tests, my headset was upgraded to v34. And haven’t been able to get either part to work again since.

New Participant
November 10, 2021

hoping this gets fixed soon. Passthrough API breaking also means the Facebook Hackathon is blocked from progress.

Up and Coming
November 10, 2021

yeah - I am suspecting something bad/sad/big happened 

New Participant
November 10, 2021

I have no information as to what's *actually* going on, but I booted up my device and PC today, and received v34 on my Quest 2, and v35 on the PC app.  

 

 

Up and Coming
November 10, 2021

Yeah - I have v34 on the Quest and I think v34 on the desktop app. The SDK still being at v33 is 😞 😞 😞 

New Participant
November 11, 2021
Up and Coming
November 11, 2021

It is out on the Unity Asset Store now (but still not for download in the developer tools/Oculus site...)

November 12, 2021

FYI -- for anyone watching this thread, v34 is available -- and Unity "Oculus Integration" has also been updated. Woot! Build a new project and confirmed that passthrough is back baby!! ðŸ™‚ Now non-experimental...

 

https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022

Up and Coming
November 12, 2021

Awesome! Are we able to submit passthrough games to the Oculus App lab / Oculus Store?

Up and Coming
November 12, 2021

I updated to V34 and I am still getting a black screen.  The passthrough mode is not working.  Did anyone else get it to work?  Thanks

Up and Coming
November 12, 2021

Hey hey - make sure your backend is set to OpenXR, you have the OVR Layer on the camera rig and all the experimental set, and that you have enabled experimental mode on your quest. 

Up and Coming
November 12, 2021

Thank you, I have done all three,  I am still not able to get passthrough.