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14 replies

Up and Coming
November 6, 2019
Yes we want to test it too!
Why this thread is tagged as Answered tho?
@NinjaGG
Up and Coming
November 8, 2019
Please, I also need it. It is very import for my project !!!
Thanks
Alejandro
New Participant
November 15, 2019
We also would like to test out hand tracking system as soon as possible.
Thank you 
Bilgi 
New Participant
November 20, 2019
Yes please allow developers access to this feature as soon as possible. My company needs to find out if this is a viable replacement for our Leap Motion setup. We are running out of standard Rifts and need to see if we are going to replace them with the Quest or Rift S. Please give us a way to start implementing hand tracking ASAP!!!
Participant
November 21, 2019
I heard it will be available to devs only once it's publicly released as an experimental feature.

But on the off chance that this thread has any influence -
We have 2 apps in development that are a natural fit for hand tracking. Would be great to get the API ahead of time..
Up and Coming
November 22, 2019
I asked this in the Start forum a while back but it's pretty quiet over there. It would be very helpful, as has been said, to get at least an idea of the API so we can start testing with Leap Motion (for example) and have a consistent bridging API. Hopefully this thread justifies a response by Oculus.
New Participant
November 26, 2019
Just to add another voice to the choir, we too would make use of advance access to the hand tracking API. Opens up a lot of possibilities.
Up and Coming
December 16, 2019
What is available now at the system menus will work just fine as input for all our interactions. <3 Can't wait to get our hands on the SDK.
Up and Coming
December 16, 2019
What is the best way to find out when hand tracking sdk is available?
New Participant
December 17, 2019
My guess is they will post in this forum when they'll puss the SDK, they said this week. This was supposed to be next year, so I'm happy we get it early!