Quest Development
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Hello, I'm building a quest 2 game in Unity that runs at 90fps. I'm experiencing a strange behaviour, when I run the the apk, the games average frame rate is 71fps (I think it alternate between 90 and 45) and stays like that for an indetermined time, sometimes it goes to 90 after a while, but everytime if I open the quest menu (by clicking the oculus button onthe right controller) and close it, it goes to 90 and stay stable after that.I really don't see how is it possible.If someone have an idea.Thanks for any help.
I've installed the Quest Remote Desktop app on my mac and PC and now, both are spammed weekly telling me there's a new version available to download. In the settings, I can't seem to find any settings to turn this notification off. Does anyone else know how to do this or do I need to do it at the mac/PC level, as opposed to the app level?All the best,
Why do you need a document to update your game my friend had a really good update and gone so change this bc there’s people that are making games this shouldn’t be a thing
on the quest 2 try to :1. record a screen capture video 2. sing a note for the duration longer than 1 second.3. playback the video, notice note is being supressed.expected:user can have control over the audio processing that is going on super issue for music apps. steady pitch longer than a second is picked up as noise.the noise supression is great but sometimes user wants to sing these notes...didnt try the pro but i guess its the same
i want my unknown sources on
How do I implement this "User Reporting Plugin" thing with Unreal Engine 4 blueprints? I don't code at the level shown in the example.
Was searching and trying 2 days. NO. Anyone found solution? buying beer’s for =>?Thank you and greetings.
Hi,I made an app on Applab and I would like to remove Quest 1 support from the store page. How would I remove Quest 1 support? I would only like to support my app using Quest 2 or pro. I am using the Unity game engine. Is there a screenshot of the editor someone can provide to me? thanks!
Since firmware version 51 I am no longer able to push OBB files to where I would usually place them e.g. /mnt/sdcard/Android/obb/packageName/. I've read this is due to Android Version 12. Does anyone know the correct location for OBB files now?Just needed to remove mnt from the path and all is well.
We are currently trying to port our current indie game to Meta Quest and would like to run performance tests here as soon as possible. Unfortunately, the Developer Hub does not seem to be able to enable OVR on the Quest. As soon as we press OVR Metrics Tool->Install, the install button is grayed out and says "Removing..." but nothing happens. When you go to Downloads->Applications->OVR Metrics Tool, there is a never ending loading bar and a label with the text "Uninstalling..." and a loading spinner rotates. If you go from there back to "Device manager" the "Removing..." is gone again and the "Install" button is there again. the process can be repeated any number of times without result. Also restarting Quest and PC lead to nothing. Otherwise, the Developer Hub runs well, it can transfer apps, perform various remote controls and the performance analyzer also provides some data. But what we really need is the OVR.
I am having a number of issues with Meta Quest Developer Hub and Developer Dashboard. For the past three days I have been unable to upload a build through MQDH due to a few different errors. I am using the latest version of MQDH. When uploading a build I either get an API_ERROR, ECONNRESET error, or PROCESSING_ERROR "please try again later". Looking at the logs it said server error, attempting to try again, and does this over and over. It doesnt seem to be an issue with my actual build, or manifest or anything that I am able to solve on my end. Have tried reinstalling MQDH or switching the adb file path to match unity. After repeated attempts failing through MQDH I decided to try using the OVR Platform Utility Tool. I was able to upload my .apk with an OBB file, though I received multiple server errors in the process. After about and hour and a half the upload process finally succeeded through the server errors and I am able to see my new build in developer dashboard inside
I corrected the comments and made submission of my app "ExrcsBike for Quest v.7.0 "Thanks for the review and comments.Please continue the review. Almost everything is ready for release.
How do I reset my Meta pin if I do not receive the email?
Looking for help in getting the Quest Pro into developer mode. I have allowed the developer mode on the MQDH mobile app and within the headset however when I plug the USB-C cable into any computer it makes the noise as if something has connected but never pops up with the allow device and hence does not appear within explorer. Has anyone seen the same issue and got a solution to this?
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before knowing the translation How did humans communicate?
Hi, I'm trying to capture microphone input from my Quest microphone using the OVRLipSyncMicInput component. I find that whenever the application loses focus or pauses I get a huge performance spike in my profiler coming from OVRLipSyncMicInput. It seems that whenever the mic starts or stops it's just a huge computational drain and I'm wondering if it's causing problems with my app.Is anyone else experiencing anything similar? Thanks!
Hi!Since there is seemingly NO way to contact the support team I am trying it over here: I want to set up a password for my occolus developer account. They send me a code to verify my account and set up a password.First I put the code in and it literally tells me that the password is not safe enough?!?!?!?!?! This is where I need to put in the verification code, not a password, why is it telling me the password is not safe enough?Then I tried a different password, got the same code again, put it in, and it just says Try again and get a new code. HOW - i keep getting sent the same code over and over again. This is so ridiculous :')
Hi all!! Thought you would like to hear my idea for development. I think awesome things to come with Instagram and Quest 2. How about Portal TV behaving like PS VR camera for Quest Headset and Portal TV camera scanning human for Instagram virtual interaction with new and improved Instagram application, Much more accurate than avatars that are artificial and precise human interaction from cameras in living room. Would love to have work with my current Quest 2 and Portal TV sitting there dusting!!
I've been having an ongoing issue with the MQDH and my Quest Pro for weeks, I've asked here, asked on reddit and contact support multiple times. The person from quest support directed me to developer support and developer support directed me back here and said a member of the "Bug/Technical Support Team" would assist me but despite my efforts I have yet find any kind of help. I'm not going to post the issue again but if someone from this bug/technical support team is around shoot me a message so we can try to get this problem resolved.
I install the oculus app from google play, start the app, i log in and tries to open meta.com but doesn't load anything, just shows a blanck screen. I have googled this and found a thread saying that changing language to US from auth.meta.com solves the issue, but when i try to load auth.meta.com with firefox explorer in mobile shows also a blank screen.I am trying to reinstall the app as the Meta quest developer app doesn't recognize my device anymore, i am not sure if that was cause i uninstalled the app or cause i updated the Oculus Quest 1
Hello,For about 4 days, I have been trying to add a new member to our developer hub for them to assist with keycodes and release channel access. This person made a meta account and a meta developer account, but they do not possess a headset. I made sure they were logged into their account. When I enter in their email or username, it is unable to locate them. I confirmed that the spelling was correct and escalated this to my developer relations coordinator. If you have any resources on a fix for this, I would appreciate it. Thank you!
I want to use the camera image.Please tell me how to get the image of Oculus Quest's camera in Unity.
Hi,I am currently experiencing frame drop issues while playing 360 videos using the Vulkan API. I have tried various solutions but none of them seem to resolve the issue. But Video smoothly playing with OpenGL 3.0.FYI:Tested device - oculus quest 1 .Oculus XR Plugin version - 3.0.2Oculus integration - 46.0Unity version - 2021.3.10f1Please help us to resolve the issue or any other method for smooth 360 video playing.Thanks in advance.
When my son played videos games i would get him to just 'walk around the set' so i could see the environment. Then i found on youtube folks would 'edit out' the game part and just play it as a 'movie'. i now have a quest 2 and i LOVE the home backgrounds but i wanna walk around and not be limited to the few 'white spots that i can jump to....(as a side issue..i suffer really really badly with motion sickness..takes me hours to get over it)..One of the backgrounds is Lord of the Rings..... but you can't leave the balcony....i want to go explore the whole area. so QUESTION ONE... are there any backgrounds i can just go off and wander through ( i bought Upside Town just for this purpose}...but ... it's expensive to buy a game that i have no intention of playing just so i can go meandering off. QUESTION TWO.. games can be expensive especially in todays climate has anyone ever thought of being able to have the option to just RENT A GAME FOR A FEW HOURS. i boug
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