Quest Development
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I was working on full end to end testing and having our quest builds run on hardware as part of our CI/build process. The tests/apk won't run if the screen isn't on. I came up with the following solution as a workaround but this is more of a fun hack than a scalable solution.raspberry pi zero w w/ a servo attached to a cheap skull I found at target.
The release notes for 1.41 describe a "low overhead mode" for Player Settings, but after importing I don't see that in Unity 2019.1. It's been in the release notes of Unity 2019.2 so I'm confused is this a Unity or Oculus Integration feature?
I am trying through code to find out what transport pad I am at. Not luck so far.
Clock widget below building mode make it optional! Add a warping tool for building in horizon. General suggestions, when on oculus and on any game have a Battery is critically low alert pop up on corner or edge of screen when oculus gets close to low enough to shut down. More avatar hair styles. More avatar clothes.
I'm new to VR development and I have no idea how to setup up the oculus quest 2. I was following a tutorial and I got stuck with these errors. any advice on how to set up unity would be great thanksERROR Unable to list connected devices. ADB server version (41) doesn't match this client (40); killing...ADB server didn't ACKFull server startup log: /var/folders/6v/96mw9lwd17n1zgr7lmfrs_wh0000gn/T//adb.501.log server had PID: 81364
Hello.I'm developing a web service to navigate with the Oculus browser.My client wants to use this service in an intranet environment.So I try to install CA certificate on the device.But I can't find a way through this forum.Can you tell me if there is a way to install a trusted CA certificate on my device?
Data Use Check up needs to be more clear in its needs for a game just checking every box for user id and profile makes no sense. Also it should not be locked if you cancel a submission.
Hello, I'm the designer of the NoobTube aiming device for Oculus Quest and Oculus Go... It's a very popular item, easy to print and build, cheap and extremely usable. To update it for Quest 2 I need a 3d model of the Quest 2 controllers, does anyone have it? has it been released officially?For the Quest and Go I used the official ones in download section, but it hasn't been updated with the Quest 2 ones.
Is there a way to query, or get a callback, when the user is either taking a screenshot or is recording or streaming the gameplay? if so, how?
Whenever I connect my Oculus Quest 2 to my PC using the cable or the air link, the screen becomes very staticky. I've tried changing the resolution and graphics, but it didn't work. Does anyone have ideas or know how I can fix this?
Need to design a way to stream what you are playing without the internet. I think its really un efficient to only be able to stream to a pc via the webbrowser. Can a function be added to the Oculus Desktop software to stream there on the local network.
I submitted our app for labs. After a couple of decades weeks the feedback is: "The app runs noticeably lower than 60 frames per second on supported devices".Well if you only look at Oculus' own review tools then yes, it says 36 FPS when application space warp is in use.It is running at 36 FPS steady, as intended. And thus with ASW it becomes around 72 FPS. Please educate the review team! 😄 Also:The Oculus Dev portal is extremely buggy, the UX is terrible, review times are far too long, I never receive emails after a review has taken place, locale is only correct here and there (a mix of english and norwegian in my case) and labs is far from what it is supposed to be in my opinion. Labs makes it sound like something innovative, a way to quickly iterate on ideas. Instead it is a total blocker. Apple AppStore reviews are a breeze in the wind compared -can you believe it!?
I just need to know how long will take to publish the app on Oculus store, we've developed and uploaded the our VR app on developer dashboard a month ago, it is available through App Lab couple of minutes later after uploaded. But since then no more notification about when it will be publicly available on the oculus store, I've even tried sending the mail to support team but only received the automated reply. Please somebody help me resolve this! what should I have to do now!!!
Adb does not seem to be behaving properly with my quest 2. Windows 10, connecting over wifi. I plugged the quest in with USB, did an adb devices and the quest was listed. I ran:adb tcpip 5555 and then unplugged the quest I ran adb connect IPaddress and it connected. I then attempted to run logcat because I'm trying to get crash information for an app I'm working on. At this point, it starts behaving oddly. When I run: adb logcat all I get is: adb server is out of date. killing...* daemon started successfully *- waiting for device -adb server is out of date. killing...* daemon started successfully *error: protocol fault (couldn't read status): Invalid argument over and over. In fact any command I try to run starts with 'adb server is out of date'. Some googling indicates that his might be due to having multiple SDKs on the machine and someone even wrote a tool to detect that (adbfixer) however running that tool doesn't show any conflicting versions. So
In code, how can I check if the Guardian has been completely turned off in developer settings? I need to check for this so that I can run some additional code if the guardian is completely disabled.
Can we get some learning games for our school aged children? Something like a letter/number recognition. Math equation race game. Something fun, interactive, multi-player, fun & bright. Who can create LEARNING games that kids actually WANT to PLAY?? ANYONE OUT THERE UP FOR THE CHALLENGE??
We are a game development studio.We want develop game and sell it in Oculus store. Is it allowed?Where can I submit game development application ? Should I submit an application or send some document by email? Thanks a lot.
can I take money off my oculus account? I recently bought job simulator and did not like it so I refunded it, you guys did refund it but I wanted it back on my visa card I bought it with.
Hello. Please, help somebody. I forgot PIN, but, i can't change it, because I have new e-mail in facebook, but here in my oculus profile I cant change email without PIN. What can I do?
I want to develop a toolkit app for quest2, this app would be a 2D app just like traditional Android app. I want to know whether App Lab/Quest store support this kind for app, thanks
Hello everyone! I am currently trying to develop a game where 4 people can enter 1 large room and play together in 1 lobby. The room is a set dimension because this game will only be “playable” at a certain location. With it being a large play area Im not sure how to get a big enough boundary for the game. Sorry for the poor explanation, feel free to ask me questions before answering if needed one thing to compare what I am doing is the OC5 Dead and Buried Arena 3 years ago.
If you could categorize third person games from first. It would really make things easier for people like myself looking for third person games only. Right now I buy a lot and return a lot looking for them. Thanks for your time.
Hi there, in the last week, we have been getting "Multiple devices on same account trying to access this app" errors inside our app lab published application. This is crippling as I can't even test new apk versions without it giving me this error every minute. I can dismiss the message but it pops up again 30-60 seconds later. The app has had no issues for the last year or so... All of a sudden it is giving this error. The app is meant to have more than 1 Quest 2 under the same account accessing it at the same time. We have changed no settings or anything about the current apk on app lab. I submitted a ticket for this issue yesterday morning but still no response. This is an urgent issue.
Im already with the latest V33 and the brighness slider. But with the lowest brightness and darkmode on, its still burning my eyes! I need more lower brightness choice for keeping my eyes working and for the battery lifetime!There are already some apps with brightness adjustment, which can turn the brightness much lower than the system lowest birhtness, and its working well! Cant figure out why its so hard to do so for oculus. Is anyone share the same problem or anyone have a solution?
In the year that I've had the Oculus 2, the browser keeps getting worse. Each iteration takes up more and more actual browser window real estate. First there were the double height tabs at the top of the window. Then there was a ridiculous and useless bar at the bottom that does pretty much nothing. Then they decided to make the browser default to medium width instead of wide, which was the original default. The tabs at the top are unnecessarily wide. And the bar at the bottom is completely pointless. It's almost as if they are discouraging the user from using the actual browser. Whoever thought those "updates" made it better, was seriously mistaken. After going round and round with user support, I was repeatedly told THEY couldn't do anything about it and that I should voice my concerns here.
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