Skip to main content
sealfoss
Inspiring
October 12, 2023
Solved

Meta Quest 3, UE5.2 Oculus: Which versions Android SDK/NDK, build tools, command-line tools, cmake?

Does anyone have documentation on correct versions to use when deploying from Unreal Engine 5.2 Oculus branch to Meta Quest 3 for the Android SDK, Android NDK, Android Build-Tools, Android Command-Line tools and cmake?

What about Unreal-specific settings? Anything I should know there too?

Any help is appreciated, thanks in advance.

sealfoss
sealfossAnswer
Inspiring
October 13, 2023

Ok to answer my own question, SDK 32, NDK 25.1, command line tools 8.0 is what you need.

9 replies

sealfoss
sealfossAuthorAnswer
Inspiring
October 13, 2023

Ok to answer my own question, SDK 32, NDK 25.1, command line tools 8.0 is what you need.

Inspiring
October 22, 2023

Do you know for UE5.1 with meta quest 3?

How and where can you know that?

New Participant
October 25, 2023

Hey sunroot.o2 I am also trying to figure out UE 5.1 with Quest 3, did you have any luck?

New Participant
October 20, 2023

Iยดm a little bit lost. Is the Setup Proccess the same for Q2 and Q3? Mainly, are we still bound to use Android Studio 4.0? Because Q3 runs on Android 12, however, my Android Studio 4.0 only supports up to Android 10.

 

sealfoss
sealfossAuthor
Inspiring
October 23, 2023

Yeah, set up process is the same. Just use the latest oculus integration plugin if you're on unity, Meta xr plugin on unreal. Suggest using latest from oculus branch of UE 4.27. Branches for later unreal versions don't support oculus voice, etc

Participant
October 23, 2023

Hello I'm having issue launching the basic VR project I get this errors.

LogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing receipt 'D:\Unreal\Project\Starter_521\Binaries\Android\Starter_521.target'. Check that this target has been built.

Do you have any good step by step tutorial for the setup of android and everything, I think I did it properly but doesn't looks like it ๐Ÿ˜ฅ

Participant
October 23, 2023

I've setup everything but I still get this error when on the launch.
I've create my own thread so that I don't spam yours.
https://communityforums.atmeta.com/t5/Quest-Development/Quest-3-and-Unreal-5-2-5-3-Setup/td-p/1096211