Skip to main content
Participant
June 2, 2020

Open Oculus Quest application from Oculus Browser (deep link)

I'd like to use deep linking (or what one could call custom URI scheme or custom application Protocol) from the Oculus Browser to open my Oculus Unity application.
Here's what the doc states about deep linking:
developer.oculus.com/documentation/unity/ps-deep-linking/

Apparently another developer attempted to do that on Oculus Go unsuccessfuly, because the Oculus Browser blocks the deep link opening:
forums.oculusvr.com/developer/discussion/69199/oculus-go-opening-application-from-the-browser

Here's what Unity doc states about deep lin on Android:
connect.unity.com/p/deep-linking-on-android-ios-with-unity

And it seems it gets blocked on Oculus Quest Web Browser.
Anyone already achieved this with succes ? If it's not supported by the Oculus Web browser, could this be supported in a near future please?

N.B: sorry for the screen captures instead of code paste but the code contains URLs and I'm not allowed to post URLs on the forum
Here's what I can see in the "Android Device Monitor" Log when I click a link hosted on 192.168.1.23:5000 :




Here is the application AndroidManifest.xml from the Android exported gradle project from Unity:

android:name="com.vizua.launcher.UnityPlayerActivity" is the right Activity path and matches the "Player Settings > Others Settings > Identification > Package Nale" in Unity.


5 replies

New Participant
June 2, 2020
I need this too!
New Participant
June 4, 2020
Also need this.
New Participant
May 3, 2021

Did you find any solution for this?

New Participant
May 24, 2022

Would love this feature too

khelkunAuthor
Participant
February 16, 2023

Hello,
Thank you for reaching out to the Publishing Support Team.
Our team handles developer focused issues with platform services and developer application support.
Opening applications must be from the direct application itself. Opening an Oculus Quest application from Oculus Browser (deep link) is not supported at this time.
 We can let our internal teams know that this is a feature request, but as of right now this is not supported.
 If you wanted a more detailed response, we now have a dedicated technical support team on the VR Developer forms and they can better support your question/request there.

 Thank you,

Joshua
oculus Developer Support


This is the latest answer I got from the support. Still an answer from the internal Team would be really appreciated. Why this is not supported?