Skip to main content
Participant
October 23, 2023
Solved

Quest 3 and Unreal 5.2/5.3 - Setup

Hello,

I'm looking to setup everything to work on unreal5 for a VR/AR game.
I just want to be able right now to launch the game in my Quest3 but I have an error when building/launching the app

LogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing receipt 'D:\Unreal\Project\Starter_521\Binaries\Android\Starter_521.target'. Check that this target has been built.

Does anyone have any good step by step tutorial for the setup of android and everything, I think I did it properly but doesn't looks like it 😥

I followed this tutorials:
https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ 
https://www.youtube.com/watch?v=xYc2ZpSc7LA
https://www.youtube.com/watch?v=bSS1P_ABamc&t=1259s

None of them are really following the same exact steps unfortunaly and it's for Quest2. 

I've setup everything from Meta Quest Developer (working) I can see my headset and see it cast.
I've installed Android Studio (this is the most confusing things with all the needed version etc...)
I've install Unreal 5.2 and 5.3 and configured 

 



But I still get this error and I have no idea what I need to do. Please help 🙏🙏

Thank you SO MUCH!

New Participant
October 24, 2023

maybe:
try min sdk 29, target sdk 32
And use UE 5.2.1 for now, because MetaXR-Plugin is not ready for 5.3 yet 

this is my setup:
https://communityforums.atmeta.com/t5/Quest-Development/UE5-2-1-Had-some-problems-building-to-Quest-3-and-VR-Preview/td-p/1094678

13 replies

New Participant
October 24, 2023

maybe:
try min sdk 29, target sdk 32
And use UE 5.2.1 for now, because MetaXR-Plugin is not ready for 5.3 yet 

this is my setup:
https://communityforums.atmeta.com/t5/Quest-Development/UE5-2-1-Had-some-problems-building-to-Quest-3-and-VR-Preview/td-p/1094678

Participant
October 25, 2023

Thank you! I'll try this 

sealfoss
Inspiring
October 25, 2023

I don't know about installed editors. Suggest building oculus branch of UE 4.27. Min SDK needs to be 29, target SDK needs to be 32. Make sure you have the correct NDK (25) installed and that you are pointing to it in Android settings.

New Participant
October 25, 2023

sealfoss what version of Android studio you are using? I am working with AS4, but it does not support Android 12. 

Participant
October 26, 2023

It worked by following Bamdelicious setup. 😁 Thank you for your answers!!!!
You don't need the Android 12L you just need to setup Android SDK Platform 32 + Sources for Android 32, ARM 64 v8a as written in his doc.

You guys rock! Thanks again BamDelicious / sealfoss 

New Participant
October 28, 2023

Any idea what made the difference? I still have the exact same error even though I (think I) did everything mentioned in the guide?!

Participant
October 28, 2023

I changed settings for:  
- min sdk 29
- target sdk 32

Bbut also really downloaded everything from AS4 that is needed the Android SDK Platform 32 + Sources for Android 32, ARM 64 v8a.
I also need of course the occulus app but also steam vr... Everything together made it worked.

New Participant
October 28, 2023

I double checked, everything configured the same (even though I don't get why you would need steam VR?!)

New Participant
October 28, 2023

So I've found a/the solution. I've had to change the following setting:

Editor Preference - Level Editor - Play, Play on Device, check your “Build Game Before Launch” settings, try “If project has code, or running a locally built editor” or “Always”

as described in here 

Participant
October 28, 2023

Nice. So it's working on your end without SteamVR?? I'm curious how you use it?
You open the occulus app, you open unreal with Meta XR and configure android path and everything.
How exactly do you launch the game? 

New Participant
October 28, 2023

Yeah, sure! Youre building a regular oculus quest game (which is basically an android app) and send it to the quest by adb. I just followed the guide you mentioned in your first post:

https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/

But I still use the quest 2. So no idea if this works for the quest 3.

Participant
October 28, 2023
Participant
October 28, 2023

 And I need to check this, because this is why it was launching steamVR