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QuirkyFB
Participant
March 7, 2026
Question

App frame rate drop

Just wondering if anyone else experienced this. Happens to coincide with the announcement of Framesync, so wondered if they might be related. 

   

    <meta-data android:name="com.oculus.enable_frame_sync" android:value="false" />

Have added the above to my AndroidManifest for next update just in case.

 

1 reply

Degly
Inspiring
April 12, 2026

Yes! you’re on the right track.

https://developers.meta.com/horizon/blog/framesync-meta-horizon-os/

Recent updates introduced FrameSync, and it can cause unexpected FPS drops depending on timing/CPU load.

Disabling it via your code is a valid test and has helped others stabilize performance. 

You can also check that the app isn’t becoming CPU-bound (FrameSync can expose this), your fixed timestep / vsync settings and the GPU/CPU levels (OVRManager or equivalent)

If disabling FrameSync improves things, then it’s likely the new scheduling interacting poorly with your workload.