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New Participant
April 15, 2026
Question

Blurry Textures vs Mip Mapping

I'm struggling to get my models to appear sharp on Quest - They are fine in the Meta XR Simulator. The problem seems to be linked to Mip Mapping. If I uncheck Generate Mip Map on my textures, they appear sharp, but they I get some odd flickering that seems like an aliasing artifact. I tried disabling anti-aliasing to no avail. Maybe it i possible to see it here:

If I enable mip mapping, then the texture only appears sharp if it is literally 5cm from the VR camera 

I have tried playing with Mipmap Limit Groups, to no avail. My textures are 4k, I have tried to set max size to different values. 

 

Has anyone dealt with similar issues?

1 reply

Degly
Inspiring
May 11, 2026

4K textures on Quest can also backfire a bit because the device may aggressively drop mip levels due to memory/bandwidth pressure.

I would do something like:

  • ASTC 6x6 or 4x4 instead of more aggressive compression
  • Aniso Level 8+
  • Trilinear filtering
  • Disable or reduce FFR
  • Slight negative mip bias (-0.3 to -0.7)
  • Check render scale / eye texture resolution