How to place a Sphere on fingertips with OVRHand / OVRSkeleton?
I'm using Unity with Meta XR Tools for Meta Quest hand tracking, and I'm trying to create a hand-tracking based UI.
What I want to do:
When a finger pinch is detected, I want to highlight the corresponding fingertip.
I want to place a small Sphere on each fingertip and make it glow using Emission.
The Sphere should follow the fingertip movement.
What I'm struggling with:
I don't know where the Sphere should be placed in Unity.
I'm using OVRHand and OVRSkeleton, but I don't know how to correctly get the fingertip Transform.
I'm not sure whether the Sphere should be placed under the HandPrefab hierarchy or attached using OVRSkeleton bones.
The behavior I want:
For example, when thumb and index finger pinch, the Sphere on the index fingertip glows.
The Sphere should continuously follow the hand/finger movement.
In a Unity + Meta XR SDK environment, what is the standard or recommended way to implement this?
