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New Participant
May 24, 2026
Question

How to setup my custom rig for full body tracking

I'm trying to add a custom rig from blender to unity and set it up for full body tracking but when I just follow the steps from the Meta movement tutorial, my mesh keeps getting deformed like in the picture.

I can't find any info on any specific settings or bone rotation or whatever that I would need to follow when doing this. Does anyone know what the issue can be?

 

1 reply

grimyeanAuthor
New Participant
May 25, 2026

Ok, I figured it out. Even though in Blender my mesh scale was normalized (1,1,1), it was still considered "too big" because the dimensions were too big. 

You want the dimensions too also be near 1. So just scale the mesh down and then reapply the scale.