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New Participant
January 28, 2026
Question

How to stop Quest Pro controllers from automatically sleeping when haptic feedback is playing?

  • January 28, 2026
  • 2 replies
  • 127 views

Hi everyone,

I am trying to build a Unity application for research that plays haptic feedback through HapticSource.Play(). Despite haptic files being longer than 15 seconds, the controllers keeps going to sleep when not physically moved every 10-15 seconds, and disabling the haptic feedback too as a result.

I have seen other posts marked as resolved by Meta, mentioning that this is a battery-saving feature, this feature is definitely a constraint for me instead... 

Please let me know if anyone has found a way to disable this. I'd greatly appreciate any help.

Thank you very much!

Tim

2 replies

Degly
Inspiring
February 1, 2026

Yeah, as this is a very specific request it might take time for Meta to provide a way to handle that.

Linking the other comment for future reference:

https://communityforums.atmeta.com/discussions/Questions_Discussions/how-to-disable-controllers-auto-sleep/1362511

New Participant
June 25, 2026

We begged Meta for years to simply add a option in the Oculus Debug Tool to adjust the controller's sleep time or to disable it. A simple sleep tweak could solve tons of issues.

Ref (50+ votes already): https://developers.meta.com/horizon/feedback/vr/investigations/926467296568073/