Skip to main content
subpixeled
New Participant
October 9, 2026
Question

I'm building a native Vulkan game! Who else is?

  • October 9, 2026
  • 0 replies
  • 15 views

Hiya, long-time gamedev here, entering the Start competition. I'm in the middle of writing an entirely native Vulkan-based engine, immersive VR, hands-first controls, and I'm having a blast. Performance is great, and the main reason I'm skipping the usual engines is so that I can try novel things, right up at the hardware level, without working backwards through existing engine abstractions like scene graphs, materials, and lighting pipelines.

I'm looking to connect with similar folks to chat, brainstorm, and otherwise exchange war stories. Who else has gone full native?

Thanks!