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New Participant
November 30, 2025
Solved

I'm trying to integrate the Meta Avatar editor into my app.

  • November 30, 2025
  • 5 replies
  • 168 views

Unity 6000.2.13f.1 , Meta Avatars 40. platform 81 

Used Meta Link, added Platsorm init  and openAvtar editir script

AvatarEditorUtils.LaunchAvatarEditor() is starting but Avatar editor doesn't Launch(((

 

 

 

Best answer by MrWaterMelonP

I created a new project and everything worked fine there. The only problem is that the editor opens in the PC browser. Is that because of the PClink? Will it open in the build? Only half of the avatar is visible; I set the full body  in the camera rig block + network avatar block.

5 replies

New Participant
November 30, 2025

maybe there are some samples with editor

New Participant
November 30, 2025

 in mirror scene Nothing happens when I press a and b and it constantly displays

Debug [ovrAvatar2 native][Debug] JobSystem::Unsticking queue ? with job ?
UnityEngine.Debug:Log (object,UnityEngine.Object)
Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@45b03b85dc05/Scripts/OvrAvatarLog.cs:237)
Oculus.Avatar2.OvrAvatarLog:LogCallBack (Oculus.Avatar2.CAPI/ovrAvatar2LogLevel,Oculus.Avatar2.Experimental.CAPI/ovrAvatar2StringView,void*) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@45b03b85dc05/Scripts/OvrAvatarLog.cs:171)
Oculus.Avatar2.OvrAvatarManager:JobSystemWorker() (at ./Library/PackageCache/com.meta.xr.sdk.avatars@45b03b85dc05/Scripts/OvrAvatarManager.cs:853)
System.Threading.ThreadHelper:ThreadStart() 

Participant
November 30, 2025

Hi Mr.WaterMelonP​ , I'm assuming the reason Meta Avatar Editor not launching is due to missing app ID and/or Meta Avatars not enabled in your project.

Go to "Meta" -> "Tools" -> "Meta Avatars Setup Guide" and follow the given instructions. Basically, you'll need to create or insert your app ID, as well as enabling your app to access Meta Avatars by submitting a Data Use Checkup request via Meta Developer Dashboard.

Let us know if this helps :)

MrWaterMelonPAuthorAnswer
New Participant
December 1, 2025

I created a new project and everything worked fine there. The only problem is that the editor opens in the PC browser. Is that because of the PClink? Will it open in the build? Only half of the avatar is visible; I set the full body  in the camera rig block + network avatar block.

New Participant
April 8, 2026

I’ve faced a similar issue before. First, check if your Unity version (6000.2.13f.1) and Meta Avatars (40) are fully compatible. Also, ensure your API keys and permissions are set up correctly. When calling AvatarEditorUtils.LaunchAvatarEditor(), look for any error messages in the Unity Console—there might be something blocking it. If needed, try re-importing the Meta Avatar package to avoid any corrupt files. Hope this helps!