Is it possible to use passthrough building block with unity xrit xr origin?
Hi everyone,
I’ve been developing a VR game in Unity using the XR Interaction Toolkit (XRIT) with the standard XR Origin (XR Rig) setup.
I now want to add Passthrough to the project using the Meta MR Utility Kit / Building Blocks. However, I’m unsure how to properly integrate the Passthrough Building Block with the XRIT XR Origin without breaking my existing setup or conflicting with Meta’s OVRCameraRig.
Has anyone successfully integrated Meta Passthrough with XR Origin? Any tips, steps, or best practices would be greatly appreciated!
Thanks in advance!
