Just signed up for the start program and the hackathon on devpost! I have a few questions.
How would I get started on developing for Quest 2 on macOS? I know I could probably shove this into an LLM such as Muse or something else but I would rather ask it here. Last time I tried to dip my toes into VR I was on Windows. I know things are a bit different on the macOS side of things, any macOS developers out here? I wanted to make a Unity-based game as I have used Unity before and I'm a bit more familiar with Unity's version of C# over Unreal's C++.
I noticed the challenge page encourages people to develop for more hands-based and/or sit-down experiences, but can I still create a game or an entertainment application that's still has controller usage or do I need to be hands-first above all else?
If I develop a hands-based application, should I target Quest 3S and higher? I only own a Quest 2 at this time. I know the Quest 2 can do hand controls but I remember seeing the Quest 3, Pro, and 3S all do hand-based controls significantly better due to either additional cameras and/or additional processing power (mainly from the Quest 3/3S).
Could I integrate a specialized variant of Muse within a Gaming or Entertainment application? Like I would have Muse to guide people throughout my game (such as being an interactive map, being an inventory tracker, or doing in-game tasks for the player while they work on something else), or is this not allowed/isn't available at this time?
Can I make the game available on other platforms after the competition?
Thanks!
(Also, if anyone is curious, and if it hasn't changed yet on the forum side yet, my name is the (incorrect) phonetic spelling of "Tony")
