Skip to main content
tmwheeler1
Participant
August 22, 2026
Question

Meta Horizon to Unity - lighting in world

  • August 22, 2026
  • 2 replies
  • 80 views

I started world in Meta Horizon and moved world to Unity.  How do I adjust or change the lighting in Unity? I'm having shadows and bright spots in the world. Could it be the procedural daytime skybox? 

2 replies

Participant
October 1, 2026

Were you able to figure it out? I'm wondering if Bloom is also possible in VR

subpixeled
New Participant
October 9, 2026

Bloom is possible, but it's especially difficult because the usual process requires reading the back-buffer after rendering your scene to capture the color for processing. That's very bandwidth-intensive, and so you'd be severely eating into your rendering budget. Separately folks have argued that bloom doesn't "make sense" in VR, because it's a camera effect and theoretically you're in there without a camera, looking through your "eyes" instead, but I've prototyped relatively standard bloom (Epic style separable multi-band) and I think it looks great as an artistic choice.

The problem is just performance: it's not really that practical on current hardware. Practically speaking, my understanding is most games fall back to cards and textures to produce glows in VR games.