Meta quest 3 scanner breaks
Hello! I have a Unity project for Meta Quest 3 that uses MRUK. The app starts in a room, but I have "Load Scene on Startup" disabled in MRUK, and I don’t call LoadSceneFromDevice until the user is in the room where the scan was created. The problem is that sometimes the room scan breaks randomly for no apparent reason. What can I do? Since I need to start the app in a different room, should I create and store multiple rooms so the system knows where it is? For example, having two rooms saved and letting it detect which one it’s in. Should I start with the quest cameras covered so it doesn’t try to recognize the space until the user is in the correct room, hoping it will recognize it immediately. Is this the right approach? Thanks, this apk is for a restaurant, where the waiters start the aplication in a room, go to another (where is the scaned room) and gives them to the customers, and the experience start and they don't live the room.
