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New Participant
February 7, 2026
Question

Meta SDK 83+ Teleport mess up

  • February 7, 2026
  • 2 replies
  • 225 views

Hi

i just wasted half a day on this.

On the latest 83 SDK when you add the teleport building block, the controller only slides and does not emit a teleport ray. In previous sdk versions it worked out of the box.

Apparently someone decided to change this, this is not mentioned in the documentation. I had to dissect the Interaction example to find this. 
In order to get back the old functionality, goto into the

OVRInteractionComprehensive->...->LocomotionCOntrollerInteractorGroup

and enable

TeleportControllerInteractor, and or disable ControllerSliderInteractor.

This can be done for both Left and Right Interactions. Look at the pic below.

I really dont get why this has changed.

 

 

 

 

2 replies

New Participant
February 25, 2026

This is great! Thank you sooooo much! I was about to waste even more time on that, like I hadn’t already spent nearly two hours trying to get my player to teleport again...

New Participant
August 11, 2026

I spent about an hour on this issue, and it's genuinely wild how badly the latest version (as of writing this) is documented.

If you want to disable sliding have have teleport as the default, go to the "[BuildingBlock] OVRComprehensiveInteractionRig" GameObject, find the "Locomotor" GameObject nested inside it and then in the "Locomotion Settings Group" component change "Moving/Controller Movement" to "Teleport".
This will not get rid of the tunneling effect however, which is most likely a bug. If you want to get rid of that too, disable the "SmoothMovementTunneling" GameObject which is also nested under the Locomotor GameObject.

Seriously terrible documentation.