Meta XR Core SDK 71.0.0 Import Bugs
Getting the following warnings and errors after updating from 69.0.2 -> 71.0.0 in Unity 6000.0.23f1
Library\PackageCache\com.meta.xr.sdk.core\Editor\OVRSceneVolumeEditor.cs(26,37): error CS0118: 'Editor' is a namespace but is used like a type
Library\PackageCache\com.meta.xr.sdk.core\Editor\OVRSceneAnchorEditor.cs(26,37): error CS0118: 'Editor' is a namespace but is used like a type
Library\PackageCache\com.meta.xr.sdk.core\Editor\OVRScenePlaneEditor.cs(27,36): error CS0118: 'Editor' is a namespace but is used like a type
Library\PackageCache\com.meta.xr.sdk.core\Editor\OVRSemanticClassificationEditor.cs(26,48): error CS0118: 'Editor' is a namespace but is used like a type
'Meta.XR.MultiplayerBlocks.Shared.IAvatarBehaviour' is missing the class attribute 'ExtensionOfNativeClass'!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
GameObject (named 'FusionAvatarSdk28Plus') references runtime script in scene file. Fixing!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
'Meta.XR.MultiplayerBlocks.Shared.IAvatarBehaviour' is missing the class attribute 'ExtensionOfNativeClass'!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
'Meta.XR.MultiplayerBlocks.Shared.IAvatarBehaviour' is missing the class attribute 'ExtensionOfNativeClass'!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
GameObject (named 'AvatarNGOSdk28Plus') references runtime script in scene file. Fixing!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
'Meta.XR.MultiplayerBlocks.Shared.IAvatarBehaviour' is missing the class attribute 'ExtensionOfNativeClass'!
UnityEditor.AssetDatabase:LoadAssetAtPath<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition> (string)
Unity.Services.Deployment.Editor.Shared.Assets.ObservableAssets`1<Unity.Services.Deployment.Editor.DeploymentDefinitions.DeploymentDefinition>:AllAssetsPostprocessed (object,Unity.Services.Deployment.Editor.Shared.Assets.PostProcessEventArgs) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/ObservableAssets.Gen.cs:66)
Unity.Services.Deployment.Editor.Shared.Assets.AssetPostprocessorProxy:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at ./Library/PackageCache/com.unity.services.deployment/Editor/Shared/Assets/AssetPostprocessorProxy.Gen.cs:24)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
