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New Participant
January 12, 2026
Question

OVROverlayCanvas breaking at runtime

I decided to try out OVROverlayCanvas with a small test, and sure enough, it turned my fuzzy UI into crisp, perfect quality UI.  So I made the necessary changes across the entirety of the project.  Things were looking great in the build.  Then, for no particular reason I can find, every instance of OVROverlayCanvas across multiple scenes broke. They went from looking like this:

...to looking like this (at runtime)

Between working and not working, the scene from which I took the above screenshots, has had no changes at all.  Any suggestions?  I’m working in Unity 6.3.1f1, with Meta XR SDK v83.0.1

3 replies

MugginsVRAuthor
New Participant
January 12, 2026
MugginsVRAuthor
New Participant
January 14, 2026

Has anybody here experienced anything similar with OVROverlayCanvas?

Are people using OVROverlayCanvas and if so, what version of Unity?

MugginsVRAuthor
New Participant
January 20, 2026

Still looking for some help with this.