Passthrough on Windows build
Hello everyone,
I'm working on adapting my Unity 2022 PCVR application to support passthrough on compatible Meta devices using the Unity OpenXR Meta plugin.
I got the passthrough working in the Editor, but it appears as a black screen in the final build.
I have successfully enabled passthrough in other PCVR applications by using the Meta SDK directly instead .
Am I doing something wrong with the OpenXR setup, or is there currently a compatibility issue on PCVR builds using the Unity OpenXR Meta plugin?
Any insights or troubleshooting steps would be greatly appreciated!
Thanks!
