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New Participant
September 15, 2026
Question

Players' Boot Failure

  • September 15, 2026
  • 1 reply
  • 79 views

Hi everyone. I am investigating a first launch issue in my project (One Shot Beat) where the game appears to stop during startup, usually while Unity is performing its initial graphics/ shader warmup.

Our diagnostics show that, until the final recorded moment, Unity and the headset’s XR rendering are still responsive. The leading suspicion is therefore a failure or termination shortly afterward, somewhere in the cold start graphics/ initialization path but the exact cause is not yet confirmed.

What we can rule out is:
- It is not limited to one headset model; we’ve seen the pattern on Quest 2, Quest 3, and Quest 3S.
- It is not simply the Unity thread freezing before the last recorded sample.
- It is not solely caused by a missing shader/PSO cache, because the same pattern has occurred with a cache already present.
- We currently have no evidence proving an ANR, out of memory kill, thermal issue, or one specific GPU crash.

Has anyone experienced a similar problem before? Apparently 1/3 of my new players gets this problem. I need device logs on failure but all the devices I tested launched properly. I’d also really appreciate volunteers willing to install and try it.

1 reply

New Participant
October 4, 2026

Our Unity game is crashing on startup as well on Quest 2 and 3. 

https://www.meta.com/en-gb/experiences/the-american-dream/3354247921293382/?require_login=true

We haven't updated our game in years and it was working fine previously. Perhaps there was an issue introduced with newer Quest firmware? I'm not sure what else it could be.