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Participant
December 18, 2025
Question

Preferred way for grabbing poses

Hi, I was curious how you tackle hand model poses for grabbing various interactables in Unity using the XR Interaction Toolkit. I do not refer to hand tracking in this context but using a hand model for tracked controllers.

For my current project, I typically create animations for the left and right hand for each object, setting the attach point dynamically via script.

Once I tried the Animation Rigging package and was quite happy with it until some serious rotation issues kicked in I couldn't reliably handle.

What is your choice for this? Are you using a 3rd party tool?

I am using

  • Unity 6.3
  • XR Interaction Toolkit 3.3.0
  • OpenXR Plugin 1.16.1 

Cheers