Quest 3 Controller Tracking Offset with UE5.8 and Epic OpenXR API
Hi everyone,
I’ve noticed an issue with Meta Quest 3 controller tracking after upgrading from UE5.6 + Meta XR Plugin v85.0 to UE5.8 + Meta XR Plugin v207.0.
When using the Epic Native OpenXR API, the controllers have an approximately 45° rotational drift/offset. This issue does not occur with the previous setup using the Meta XR OVRPlugin API.
My current relevant component hierarchy is:
Capsule Component → Motion Controller Component → XR Device Visualization Component
All components are using their default Transform values.
Has anyone experienced a similar issue after upgrading? Is there anything specific I should check or configure differently when using the Native OpenXR API?
Thanks!
