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September 30, 2026
Question

Quest 3 Controller Tracking Offset with UE5.8 and Epic OpenXR API

  • September 30, 2026
  • 0 replies
  • 32 views

Hi everyone,

I’ve noticed an issue with Meta Quest 3 controller tracking after upgrading from UE5.6 + Meta XR Plugin v85.0 to UE5.8 + Meta XR Plugin v207.0.

When using the Epic Native OpenXR API, the controllers have an approximately 45° rotational drift/offset. This issue does not occur with the previous setup using the Meta XR OVRPlugin API.

My current relevant component hierarchy is:

Capsule Component → Motion Controller Component → XR Device Visualization Component

All components are using their default Transform values.

Has anyone experienced a similar issue after upgrading? Is there anything specific I should check or configure differently when using the Native OpenXR API?

Thanks!