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Participant
January 18, 2026
Question

Stereoscopic panel - Undocumented or non-existent?

According to Meta's Design documentation on Panels

Panels are the rectangular surfaces that display 2D (and sometimes stereoscopic) app content in Quest.

Panels can contain stereoscopic app content. However i could find no documentation how to accomplish that and in the examples i checked this feature wasn't used either.

Is the official documentation mistaken about the possibility to display stereoscopic app content?
If not how is that accomplished? A self contained example would be appreciated.

2 replies

Participant
January 22, 2026

There is a long line of niche Android phones which had stereoscopic displays. So i do find the idea of stereoscopic android apps being supported plausible.

3d content can be embedded in 2d applications https://godotengine.org/asset-library/asset/2804 . The only question is how can convince Horizons OS to render the eyes seperately.

Stereoscopic materials are also doable using unreal engine https://forums.unrealengine.com/t/outputting-different-images-to-each-eye-in-vr/389531/2 

 

Honored Contributor
January 26, 2026

there are other ways to acomplish that in Unreal, by using a script in the material editor. Let me know if you need anything