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New Participant
November 6, 2025
Question

Switch between stationary and boundaries

Hi all,

We are investigating a use case were we would require to switch between stationnary and guardian boundaries.

Is this possible ? Are there any APIs which would allow us to trigger those setup change from code ?

Thanks

Cheers

 

 

5 replies

Meta Employee
November 6, 2025

Hello there!

You cannot determine the boundary mode for the users as it is a safety feature and cannot be circumvented. You can use Boundaryless if you are creating a passthrough project. Boundaryless disables the boundary system for unique passthrough experiences, but disables when the app or game returns to an immersive experience. 

Hope this helps!

TomVR
Up and Coming
November 6, 2025

A good feature for boundaryless apps is to have a function to enable at least the auto created boundary if they want to go fully immersive for a part. (say you walk across the room, sit down and go fully VR) 

Our solution currently is to have a defined region that when they leave from the seated position immediately bring back full passthrough

Participant
November 11, 2025

Not sure if this helps your case, but you can consider setting up your own custom "stationary boundary" while retaining the native guardian boundary by Meta. That way, you can selectively toggle on/off your stationary boundary via scripting whenever you want to.

ATTestAuthor
New Participant
November 25, 2025

RayNg_XRBootcamp​ Can you elaborate on this ? This seems to be the forward way for us.

Participant
November 29, 2025

You can create a capsule trigger with radius based on to how large you want your "stationary boundary" to be, positioning at the centre of your Camera Rig. Then you can add another sphere collider on your "CenterEyeAnchor" object, and utilize "OnTriggerEnter/Exit" to determine whether player is out of bounds.