URP Problem in MRUK Project
2026/05/11 15:29:48.618 29798 29832 Error Unity NullReferenceException: Object reference not set to an instance of an object. 2026/05/1115:29:48.618 29798 29832 Error Unity at UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) [0x00000] in <00000000000000000000000000000000>:0 2026/05/11 15:29:48.618 29798 29832 Error Unity at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () [0x00000] in <00000000000000000000000000000000>:0 2026/05/11 15:29:48.618 29798 29832 Error Unity at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00000] in <00000000000000000000000000000000>:0 2026/05/11 15:29:48.618 29798 29832 Error Unity at UnityEngine.Rendering.RenderPipelineManager.TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset) [0x00000] in <00000000000000000000000000000000>:0 2026/05/11 15:29:48.618 29798 29832 Error Unity at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x00000] in <00000000000000000000000000000000>:0 2026/05/11 15:29:48.618 29798 29832 Error Unity UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline() 2026/05/11 15:29:48.618 29798 29832 Error Unity UnityEngine.I’ve run into this problem a couple of times now. Basically, the project works fine in the editor, but after building it and opening it on the Quest, everything is completely black. If I get too close to the walls, I can see the blue grid warning that appears when you are near the boundaries, but other than that, I can’t see anything.
The first couple of times, reimporting the project library or setting the passthrough composition depth to 1 fixed it. I also tried checking the quality and graphics settings and creating a new URP asset, but none of that worked.
