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Up and Coming
January 16, 2026
Solved

VR Preview does not work when MetaXR plugin is enabled in Unreal Engine

  • January 16, 2026
  • 12 replies
  • 1058 views

This issue seems to have started after updating Meta Horizon Link to version 83.0.0.333.349.

At least with version 83.0.0.311.349, developer-specific features (such as passthrough and hand tracking) did not work, but VR Preview itself was functioning correctly.

 

Current behavior:

When I press VR Preview, the Unreal Engine preview window enters a non-VR state (the camera is fixed at floor level and does not move), and nothing happens on the Meta Quest headset connected via Air Link.

On the headset side, the Link waiting screen (the gray environment) continues to be displayed indefinitely.

 

Is anyone else experiencing the same issue?

Any information or insights would be greatly appreciated.

 

Environment:

Unreal Engine 5.5

Meta XR Plugin: 78

Meta Horizon Link: 83.0.0.333.349

Best answer by korinVR

I've managed to fix the problem by deleting HKEY_LOCAL_MACHINE\SOFTWARE\Khronos with regedit.exe.

I suspect there was a conflict with Steam VR or VIVE Business Streaming, which I installed a little while ago.

12 replies

dipRioAuthor
Up and Coming
January 16, 2026

Update / Additional information:

Sorry, my previous post did not include enough information. Here are some additional details and things I have already checked:

 

What I have confirmed / tried:

 

・Runtime OpenXR: Set to Meta. At least according to Horizon Link, it is using Meta as the OpenXR runtime.

・Reinstalling Horizon Link: Tried it, but it made no difference.

・Restarting both PC and Quest headset: No effect.

・Plugin location: I moved the MetaXR plugin from the project’s Plugins folder to the Marketplace directory. This also made no difference.

・Switching XR API to Epic Native: This only results in VR Preview being completely unavailable.

・Disabling MetaXR: Yes — when using OpenXR alone, VR starts and works normally.

New Participant
January 16, 2026

I encountered the same problem

korinVR
Honored Contributor
January 18, 2026

I might be encountering the same problem with Unity.

Starting a few days ago, my Unity project can't enter VR mode with the Meta XR feature group enabled. Disabling "Meta XR" works, but then the Touch controllers don't work.

My environment is:
Unity 6000.2.10f1
Meta XR Core SDK 77.0.0
Meta Horizon Link 83.0.0.333.349

Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
dipRioAuthor
Up and Coming
January 21, 2026

Ultimately, this is a Meta Horizon Link issue, not a UE issue. I guess I'll just have to wait for an update...

New Participant
January 21, 2026

Same here, this plugin is driving me insane

I'm just trying to use Passthrough in Unreal

dipRioAuthor
Up and Coming
January 29, 2026

I updated to v85, but has anyone been able to fix these issues?

VRPreview still doesn't work when using MetaXRPlugin, and even using the standard OpenXR VRPreview causes the headset screen to go black (though this may be a personal issue).

korinVR
korinVRAnswer
Honored Contributor
January 29, 2026

I've managed to fix the problem by deleting HKEY_LOCAL_MACHINE\SOFTWARE\Khronos with regedit.exe.

I suspect there was a conflict with Steam VR or VIVE Business Streaming, which I installed a little while ago.

Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.
dipRioAuthor
Up and Coming
January 30, 2026

I'll try it, thank you

dipRioAuthor
Up and Coming
January 30, 2026

This method solved all my problems! Thank you so much!!!

New Participant
January 30, 2026

This method solved my problems! Thank you so much!!! You are my God!!!