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Smuggler3
Up and Coming
June 22, 2025
Question

Advice request regarding Source SDK (used in 'Left for Dead' mapmaking) vs SDK (as used n Meta).

I need advice regarding SDK.  Or if I'm going about this the wrong way, redirection & recommendations.
I am decent at SourceSDK.  Source SDK is used in making maps for videogames such as 'Left for Dead' ('L4D') and 'Left for Dead 2' ('L4D2').  
Should I think of SDK used in/with Meta as similar to SDK as used in Source (and L4D2)?   Or alternatively, am I barking up the wrong tree completely?
Also, can I make 'Navigation Meshes' to be used in Augmented Reality with Meta?  
Also, do Meta glasses allow see thru vision with additional AR or must the player/consumer used the headset/goggles and thus the real world is not seen?
Thx everyone.  'Appreciate it. 

4 replies

SeeingBlue
Honored Contributor
June 23, 2025

Are you building a Quest App or for Horizon Worlds?

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Smuggler3
Smuggler3Author
Up and Coming
June 25, 2025

Hi,

I am unable to answer your question as I have little in the way knowledge regarding both of those.  

I'd like to make AR signs.  Signs on the wall at a restaurant, in a mall as one walks between stores, hovering, signs on the floor, signs suspended from a ceiling, etc.  

Visible by looking at your phone as you walk or if possible, as a HUD on glasses. 

Stationary.  No movement-unless they can rotate as the individual ambulates past them.  

What are your thoughts, suggestions, guidance, recommendations?  

Thanks!  And nice to meet you!

BenSH
Community Manager
June 23, 2025

For building Augmented Reality apps for use on quest - check out the Meta Spatial SDK Development forum. This particular forum is just for developing worlds in Worlds.

Regarding glasses like the Ray-Ban Meta glasses, those devices do not have AR passthrough.

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Smuggler3
Smuggler3Author
Up and Coming
June 25, 2025

Thank you very much.  Nice to meet you btw.

Do any glasses have AR passthru? 

Ty.