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KevinJardine
Honored Contributor
April 24, 2025
Solved

Audio distance

I have sublevels scattered around a large space but I find that I have to have duplicate sound clips within each sublevel because of a built-in audio distance limit (apparently 1000 meters?).

This seems to apply even if I set the audio to be global. 

Is there a solution (beyond duplicating my audio clips?)

KevinJardine
Honored Contributor
April 26, 2025

Following up - carrying the sounds on the starship worked! I have four starships so this requires duplicating some short audio clips but no additional coding.

4 replies

SeeingBlue
Honored Contributor
April 24, 2025

You can move them to each sublevel if you only need one set at a time.

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KevinJardine
Honored Contributor
April 25, 2025

There are multiple starships that activate and deactivate sublevels as they move around but yes, moving the audio clips may be a simpler solution. I can try giving each starship its own set of sounds and store them onboard.

GoodGameGomez
Community Manager
April 25, 2025

It can also improve performance. Leaving audio in other sub-levels can still trigger them and affect performance if you're not careful.

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