Best Strategy for Detecting If a Component Has Been Shot
Trying to find best way to detect if a certain component/components have been shot
My assumption would be to ignore all static objects, and only send event to server if not static entity, then server can do checks like seeing if it is Target (Component we want to shoot). Does this sound about right or is there some other features I don't know about to group entities in some way for projectile detection?
If both launcher and Target are client/local then I understand we can just use getComponents to see if it is what we want.
