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Up and Coming
April 10, 2025
Question

Collision detection not registering..

Why are collision events so bad at registering.. can I change it to continous detection like in unity? Getting sick of Having to use triggers on things I could do with simple collision.

This is not just happening on fast moving object I can have a person walk into a wall stopping their movement due to Collison and half of the time get no registered collision event.

3 replies

gausroth
Honored Contributor
April 11, 2025

Have you tested this in a published world or is this just edit mode? If it is just edit mode, please verify this is still happening after you publish the world.

GitHub: https://github.com/Gausroth/HorizonWorldsTutorials.git Discord: https://discord.gg/hNyDQwdw4N YouTube: https://www.youtube.com/@GausRothTutorials
xTravyDxAuthor
Up and Coming
April 11, 2025

Yes happens in published world. Noticed it when I first started using horizon. Figured the collision detection on meta must just not be as good as some other platforms so I've just switched to triggers to accomplish the same things but trying to keep it simple and optimize my worlds for capacity ect. 

Has anyone else that has built on other platforms noticed this? 

gausroth
Honored Contributor
April 12, 2025

I know collisions with objects inside of groups are iffy and if you toggle collisiond on an object it doesn't always happen right away.

GitHub: https://github.com/Gausroth/HorizonWorldsTutorials.git Discord: https://discord.gg/hNyDQwdw4N YouTube: https://www.youtube.com/@GausRothTutorials