I attempted to use the AI, but it just gave me code that Visual Studio Code doesn't like. What's the ingredients/code where if you hit a spot, you get teleported to another spot.
2) Add a script to the world, with the code specified above
3) Attach the script to the gizmo
4) Add a Spawn Point gizmo, and connect it to the properties of the trigger
If everything is connected, the player will get teleported to the Spawn Point location when they enter the trigger.
Note that the trigger is invisible in preview mode, so you might want to add some geometry around it, so the players know where to go, unless your intention is to keep it hidden.
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2) Add a script to the world, with the code specified above
3) Attach the script to the gizmo
4) Add a Spawn Point gizmo, and connect it to the properties of the trigger
If everything is connected, the player will get teleported to the Spawn Point location when they enter the trigger.
Note that the trigger is invisible in preview mode, so you might want to add some geometry around it, so the players know where to go, unless your intention is to keep it hidden.
Upcoming Events : Build with a Mentor: Custom UI Thursday 3/20 at 5:00 PM PT Register March calendar of all Mentor Workshops and Office Hours
Did you create and opened the script through the Desktop Editor? If not, that could be the issue here because horizon/core is not being recognized, causing all the errors that you see.
Upcoming Events : Build with a Mentor: Custom UI Thursday 3/20 at 5:00 PM PT Register March calendar of all Mentor Workshops and Office Hours
In this morning's build(today is 3/13), I was able to get teleporting to work. The reminder to myself is to turn the "world sim on", just before you do a quick "preview from here" test.