Grip points in custom meshes and hand poses ?
What determines grip points in custom meshes?
For example, if I make FBX models of a gun or a cup, bring it to Horizon World Desktop Editor, how do I make sure that when user grabs, the object ends up being held exactly how I need it to be held?
I am also wondering whether it's possible to set a pose on the grabbing hand, for hand to align with the object being grabbed.
