Skip to main content
Emnius
New Participant
March 24, 2025
Question

How can I view my world capacity in the Desktop Editor?

It was fairly easy to see my world capacity in Horizon Worlds Headset but I can't seem to find the option to view it on desktop. 

6 replies

Shards632
Honored Contributor
March 24, 2025

I don't think it exists in the desktop editor.  If using the desktop editor, I think you are expected to manage performance using profiling tools rather than the approximation provided by the capacity meters.

June Programming Calendar
Honored Contributor
April 26, 2025

I'm just getting back into world building and capacity was the first thing I looked for in the desktop app as my world scripts were nearing 100%. I would have thought this was important to see if, as before, you can't publish once over the any of the individual Objects, Geometric Complexity and Simulation limits. Are profiling tools more exact than those hard percentages were? do those percentages still apply but just managed differently?

As I say just getting into the desktop app so these things always seem awkward when we start using them for the first time!

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
SeeingBlue
Honored Contributor
April 26, 2025

We don't use capacity meters when building with desktop editor or custom model imports. We monitor performance and aim to keep FPS above 60. You can preview your world via web browser(Hit P when in a world.) or through the Realtime Metrics under the utility menu on your wrist when you're in VR.

Upcoming Events : Performance Pro - UI Unleashed - Building Responsive & Performant Interfaces Thursday June 19th 5:00 PM PT - Register June Programming Calendar
Honored Contributor
April 26, 2025

Yeah I understand performance is key but does that mean those hard limits no longer exist and are no longer prohibitors to publishing? and if so are there alternative prohibitors?

Is it now purely a performance feel based on metrics such as FPS and it's up to the builders to decide for themselves based on the metrics? the publishing will still happen even for poorly performing worlds?

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)