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flarb
Up and Coming
May 27, 2025
Question

Is it possible for a world to have a common area but then an instanced sublevel?

I'd like to build a world where you start in a common hub, but you can go through some kind of portal to your own instanced area that is persistent--the state of it is saved from session to session. You can also invite friends to this private instance, but only you can enter it first. Everyone else needs to be invited or part of your party.

Imagine, say, an RPG where there is a town, but you can enter your own house and that house has decorations and items placed in it as they were when you left it.

Is this at all possible? Maybe a door that goes to a world which has a max of 1 player, and the state of the world is saved in player variables? But in that case you can't invite others to your world.

1 reply

SeeingBlue
Honored Contributor
May 27, 2025

No, we can't do everything you've mentioned.
Technically using player persistent object variable, you could save the state of the world and restore it when the player returns, but you can't spin up a private instance for a player.

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