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InaCentaur
Inspiring
May 6, 2025
Question

is there a maximum mesh tri-count per world for mobile?

is there a maximum mesh tri-count per world for mobile? and if so, how do we view this? 

5 replies

SeeingBlue
Honored Contributor
May 6, 2025
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InaCentaur
Inspiring
May 6, 2025

is this maximum enforced?

suppose we are just using a bunch of assets from MyAssets so we don't know the total? 

InaCentaur
Inspiring
May 7, 2025

Are there directions for mobile? 

VR Mode directions don't translate to Desktop Editor https://developers.meta.com/horizon-worlds/learn/documentation/save-optimize-and-publish/capacity-limits-in-horizon

SeeingBlue
Honored Contributor
May 7, 2025

We dont really pay attention to capacity meters in VR. We just make sure our frames are above 60 on each platform using real-time performance meters. Also assets show their vert count and their texture image sizes in the asset library.

 

Upcoming Events : Performance Pro - UI Unleashed - Building Responsive & Performant Interfaces Thursday June 19th 5:00 PM PT - Register June Programming Calendar
InaCentaur
Inspiring
May 7, 2025

if you're just assembling a complex scene and end up using a lot of assets, it would be nice to see the sum total