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New Participant
December 5, 2025
Question

Noesis UI interrupting my gesture input

  • December 5, 2025
  • 3 replies
  • 158 views

I'm using Focused Interaction Mode whole time in game.

player.enterFocusedInteractionMode({disableFocusExitButton: true});

It worked well until I add add Noesis Gizmo into my world.

Noesis UI interaction is working well.

But after hide all of Noesis UI, my gesture point(that white circle one) is not following my finger and it keeps trying to be fixed in specific position(usually, last touched position)

Even if I don't touch the screen, gesture point is showing like it is touched very quickly.

gesture point is flickering even though not touch the screen

 

I'm hiding Noesis UI like below, is this wrong way?

show(): void {
    this.entity.visible.set(true);
}

hide(): void {
    this.entity.visible.set(false);
}

If I remove all of Noesis Gizmos in the world, gesture is working well.

3 replies

jackmw94
Inspiring
December 9, 2025

Had this same issue. I worked around it by having a UIgizmo route input to Noesis :(

SeeingBlue
Honored Contributor
December 9, 2025

I'm not sure, but try hiding it with this.entity.setVisibilityForPlayers and see if it makes any difference.

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sunightAuthor
New Participant
January 20, 2026

I tried several ways to fix this and found out that SpatialOverlay and ScreenOverlay without interaction is working well.

so, if you want to use Noesis with Focused Interaction Mode, place Noesis Gizmo in the world space.