Previewing on mobile? And mobile performance profling?
So my world runs fine in VR, but it seems choppy on mobile. What poly counts are recommended for the entire scene? I don't think I have a ton, but then again I'm not sure what the guidelines are.
And is there a way to preview unpublished / draft worlds on your actual mobile device? I edit with the desktop editor, and I use its preview functions...but I need to actually preview on a phone to see if there are any performance problems.
Although I think it's weird that I have performance issues given that I'm testing on an iPhone 16 Pro Max.
BTW--LOD generation would be cool...and we could drop the default LOD level on lower end devices.
