Spawn failed due to spawning CMI asset in primitive world...but what's considered a primitive?!
I don't get it--I've deleted and replaced every single primitive with trimesh. But when I try and spawn one of my CMI assets I get this error:
[User] Spawn ball failed with error: Spawn failed due to containing content unauthorized for this world (likely for spawning CMI asset in a primitive world or vice versa)...
Ball spawns an asset I made with trimesh.
What is considered a primitive? I replaced every single mesh in the world with custom tri mesh...I do have text gizmos. Is that considered a primitive? Or does it not matter that I removed them all and once a primitive ever existed in your world its cursed to be determined to be a primitive world?? I just don't get it.
I wish it would tell me which primitives are still in the scene, but as far as I can tell there are none!
Also will this restriction of not being able to mix and match trimesh with primitives ever going to be resolved? It's a HUGE productivity drain to have to use custom geometry even if you just need a simple box somewhere.
