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Inspiring
September 15, 2025
Question

Workflow for IAP items (avatars and custom meshes) ?

I am wondering about the workflow/pipeline for custom meshes/textures and for custom outfits for avatars.

In my world, I have a few custom static meshes that can have several variations (different meshes and/or same meshes but different textures/materials), which could be sold as cosmetics. What's the setup and scripting to allow users to purchase those items and see them in-game (and for others to see those too) ?

I also recall reading somewhere that there is a way to offer custom outfits for players' avatars. How does this work?

4 replies

motorsepAuthor
Inspiring
September 19, 2025

 

BenSH
Community Manager
September 19, 2025

Hi motorsep​, avatar clothing has just released to all MHCP members. You can read more about it here.

Next Wednesday, 9/24 we will be hosting a workshop on the creation process that you can attend to learn more as well.

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motorsepAuthor
Inspiring
September 19, 2025

Unfortunately I am never able to attend any of the workshops because they all happen during my day job hours and for some unfathomable reason there are no recordings of the workshops :( That's why I am asking here, on the forums.

I glanced over the avatar clothing docs and ... there is no way to model it manually!? Is it AI-only?
Also, I don't have "Commerce" in the Desktop Editor:

 

BenSH
Community Manager
September 23, 2025

Actually, all the workshops are available on our YouTube page shortly after they happen live.

If you don't have the commerce tab, you need to make sure you have signed the IWP terms of service in your creator portal to enable IWP creation.

Clothes can be manually textured and do not require the use of AI.

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