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New Participant
November 8, 2023

Beta Cast 2.0 display scaling issue

  • November 8, 2023
  • 2 replies
  • 2669 views

I've been testing the Cast 2.0 beta in the current Developer Hub version, and aside from a little bit more noticeable latency, there's just one big problem.  I have a large high res primary monitor, and so for usability have the Windows display scaling on it set to 200%.  Unfortunately, 2.0 Beta gets picked up on that, and the window actually only shows the top left quarter of the full view.  It pulls up fine if I set my system level scaling down to 100% before launching the 2.0 cast, even if I then change my scaling back up, but if I start it at 200% it's zoomed in.  Tried manually setting the overrides in the properties for both the cast exe and the hub exe but neither seemed to work no matter what I set it to.  This is on Windows 10 Home, casting off a Quest 3.

    2 replies

    LunchAndJosh
    Inspiring
    November 20, 2023

    +1 to this. It's weird that Windows Scaling picks up on this, can we get a fix for this? Am on Win 11 and same issue

    New Participant
    December 7, 2023

    Thanks for reporting. The scaling issue should be fixed in the latest release of MQDH (v4.2.0).