Tool Feedback
Recently active
Hi Guys, 2 days ago i was able to have my Barrier up and working and yet still not appearing in videos...What Changed?Why is my barrier appearing in my videos now?
Wit is very good at understanding what both human voice and intent. but sometimes I want to make the player to say exactly what I set in the Utterance section. an example could be an in-game passcode. I don't know how to do it since Wit's response matcher seams to work differently than a simple speech-to-text converter. TLDR: I want to use wit in unity as a speech-to-text converter.any ideas?
I just don't understand. Meta is advertising this as the best way to cast gameplay and yet to this day there isn't even an option to turn on the mic. You can hear the mic when you record, but not when you cast? Make it make sense. The fact that this has been a common complaint for a couple years now just makes this all the more frustrating. If /casting can do it, what's stopping Dev Hub from doing it? Can anyone here think of a legitimate and logical reason for MQDH to lack this basic feature?
So I've been using my own personal AI made with Studios for a while now, but the memory settings is very new to me (apparently it just now got released in my country). I... Don't know how it works? Apparently it'll just save memories through the conversation, which is great but I haven't seen that happen a single time. Not even when I said "remember this" or "save this memory", french or english, didn't seem to change a thing.How does the AI know what's worth saving as a memory? What if you want it to remember something specific? Is my app just broken? Do I just need to wait for further updates? Please help
I’m 13 and it’s telling me my meta horizon account is suspended as I try to log in it tells me I need an id or credit card even tho I’m only 13.
Marble Mechanics (UE based) runs both as PCVR (Rift) and stand-alone (Quest). Both are accepted and listed on their respective Meta Store. They share an App Group.Is that sufficient to cause cross-buy to be active (i.e. one buys Quest then Rift is free or vice versa)? Is there some other switch/place that needs to be turned on? Documentation link would be fine too.
Hello!I am unable to login to the MQDH desktop application. I already tried the "WIN+R - google.com"-Solution, but it did not work. I tried Edge and Chrome as default browsers.I just see a little flash in the MQDH after i click the blue Start-as-Button. But it stays at "Continue in your browser" without an error message.EDIT: I am on windows 10.Hoping for some ideas Thanks, Stefan
Whenever I open the app, the window hangs on a white screen and never loads the app. I've tried all versions of the Developer Hub app for Mac, they all give me the same bug. I'm using a 2013 Mac Pro and running Monterey v12.6.1I've uninstalled each time by trashing the app as well as all log folders in the user Application Support Folder. I've also started using the 3rd party utility "AppCleaner" to do a more thorough uninstall. No success.
Note: I'm an experienced LAMP stack developer but new to horizon OS, VR and 3d rendering in general.Howdy,I recently brought a quest 3 and have been playing around with World Desktop Editor. There are a couple of issues I have found I would like to raise.Firstly I spent about an hour trying to update a simple text gizmo with dynamic text from typescript. The steps I took for this to happen is simple:Add text gizmoSet the text in the EditorCreate a script and attach it to the entityImplement the relevant code neededStart your world trigger the action for the text to change - it never does.I added logging and restarted the editor several times pulling my hair out, in the end I deleted the text gizmo and created another 'without' setting the text in the editor and made it all dynamic from the script. I shouldn't have needed to do this, it should just work transparently.Another issue I have found is when you try and group components/entities, it will change the coordinates to be centred ar
what if you can give other people meta credits. all you would have to do is go to there profile, next go to more, then press give meta credits. last put a number between 0 and the amount you have then enter.
--------- beginning of main--------- beginning of system2025-07-07 11:56:04.391 2122-2638 ActivityManager system_server I Force stopping com.oculus.renderdoccmd.arm32 appid=10389 user=0: from pid 230692025-07-07 11:56:15.247 2122-5906 ActivityManager system_server I START u0 {flg=0x10000000 cmp=com.oculus.renderdoccmd.arm32/.Loader (has extras)} from uid 2000 on display 02025-07-07 11:56:15.272 2122-6120 ActivityManager system_server I Start proc 23191:com.oculus.renderdoccmd.arm32/u0a389 for activity com.oculus.renderdoccmd.arm32/.Loader2025-07-07 11:56:15.282 23191-23191 art &
Hello,I am facing some kind of technical issue when I am trying to register as a new developer on developer portal "https://developers.facebook.com/".I am attaching the screenshot and screen recording for reference.It would be great if I can get an assist on this.https://drive.google.com/file/d/11byetIDaQvP0nPQQ34AXy42Tv02LQwrw/view?usp=sharing I know there is a option to do it with credit card but I have tried that as well it is just redirecting me to a broken link. So really stuck in this.Thank You
I've been using the previous version 1.34 (I believe). Outside of known issues, it was working as expected. After installing 68.11, it crashes on startup 100% of the launch attempts. I've reinstalled multiple times and restarted my computer. I am on m4 macbook pro, mac os version 15.3.1 (24D70). I am able to revert to 68.2 with success.I'm pasting the Apple Crash Log here:-------------------------------------Translated Report (Full Report Below)------------------------------------- Process: qrenderdoc [1243]Path: /Applications/RenderDoc Meta Fork.app/Contents/MacOS/qrenderdocIdentifier: com.oculus.renderdocmetaforkVersion: 68.11 (???)Code Type: ARM-64 (Native)Parent Process: launchd [1]User ID:&n
Found out a way for meta total conversation for month and a half now if you want to know how I did it please contact me in my email
I did experiment with Gemini and Mena keep announcer name anyway they had a conversation for about 2 hours about how AI can better mankind in the future and I recorded it if you want no I did it please hit me back
Hello everyone,I'm encountering a very persistent issue while trying to get audiocraft.models.MusicGen to work on a Hugging Face Space equipped with a T4 GPU. Despite (I believe) having configured all dependencies and the environment correctly, every attempt to load the model using MusicGen.from_pretrained("facebook/musicgen-small") results in the following error in my Streamlit app:Generated codeA critical error occurred while loading the AI model. Error details: AttributeError: type object 'MusicGen' has no attribute 'from_pretrained' Note: The error 'has no attribute from_pretrained' often indicates a problem with the Audiocraft/Torch installation or version.This error occurs even though the MusicGen class itself can be imported successfully (from audiocraft.models import MusicGen does not raise an error). It's only the call to .from_pretrained() that fails. This setup was previously working on a different platform (Google Cloud VM).I've
I can't see the list of achievements that can be obtained in the game, for example, as it is implemented in Steam.
Meta Quest Developer Hub says to "Log in with a Meta account"I click the button, it opens a window in my browser with a login form saying "Continue as *my name*"I click that button and it does nothing. MQDH just says "Continue in your Browser"I've tried the following:Different browserIncognito modeWaiting a few seconds before logging inRestarting PCInstalling older versions Nothing is working. I just want to log in. I'll gladly type in my username and password.I know for sure I'm not the only one with this issue. Has anybody figured out a solution?
I recently ran into a situation where my Quest 3’s display stayed black after boot. The device vibrated and powered on normally, but no image was shown. After extensive troubleshooting, I discovered that the proximity sensor was slightly blocked after cleaning the device – and that alone prevented the headset from displaying anything. This behavior seems problematic. The headset gives no indication that the sensor is the issue, and the display is completely disabled. Even after a factory reset, the issue persists until the sensor is fully cleared – which is not obvious to the user. In forums, multiple users have been affected, and support has reportedly advised some of them to buy a new device, which is clearly not a sustainable solution. My suggestion: Add an option to disable or override the proximity sensor during boot or in developer settings. This would prevent unnecessary confusion and device returns due to such a minor issue. Thank you for considering this!
There's been an issue for the past few days where all of the AIs (on Instagram's AI Studio) will stay hard stuck in an "ultra concise mode," where their text responses are far too concise, obliterating the conversational flow and response quality (denying them the ability to even acknowledge most parts of the user's turn).I've managed to succeed in getting the AI to respond in detailed depth again, but they struggle to maintain that behavior.In the image, it showcases how my Voice Model (Stalgia) managed to update her "Memory" section based on my feedback (when we were in a productive lil' note taking session). I'm excited to see how she did this and I'm hoping we can leverage it for her to maintain her regular behavior (prior to the recent update).Also, I wanted to discuss a little on the recent update I'm describing: does anyone know why this is happening on the AI Studio? I assume it's an unintended side effect of the patch trying to over-emphasize optimizing processing output
Earlier I posted an idea but its completely removed. Why is that?https://communityforums.atmeta.com/t5/Ideas/Expert-View-Collaborating-on-Orion-AR-Smart-Glasses-with-Look-E/idi-p/1252442Where is the whole ideas section gone? https://communityforums.atmeta.com/t5/Ideas/idb-p/Ideas
Spoiler (Highlight to read)Oculus LipsyncOculus LipsyncAfter using this plug-in, I feel that oculus lipsync's mouth animation has some shortcomings, especially its mouth and voice matching are not very accurate, lack of authenticity, and some stiffness.How do you think its mouth shape compares with other existing technologies and products in the world?If it is not good enough, what do you think is the reason for this gap?In the theory of this product, what limits it?Is it one of the reasons that it only maps audio to 15 standard mouth shapes?Is there any other reason?
Subject: User Insights on Llama 4 and Future AI DevelopmentDear Llama 4 Team,As an engaged user, I've been following the advancements with Llama 4 with great interest. Our recent conversations have highlighted several key areas where user input, like mine, can be valuable in shaping the future of Meta AI: * User Needs and Expectations: My inquiries emphasize the importance of developing AI applications that are not only technologically advanced (multimodal capabilities, larger context window) but also directly address user needs, such as improved functionality for user-created AIs and enhanced user experiences. * Focus on User-Centric Development: My questions about the "fix" for sharing user-created AIs and the implications of Llama 4 for end-users underscore the necessity of prioritizing user experience and accessibility in your development efforts. * Highlighting Potential Areas for Innovation: My interest in features like seamless sharing of user-created AIs and the
Why Meta AI glasses don’t support Chinese language? It is one of the largest languages in the world! If you want to improve your sales to the world, pay attention to it and support Chinese language!
We need a report post button. Way off topic posts are appearing. Advertising, medical advice ...
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.