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Inspiring
March 19, 2024
Solved

wanted: Simple co-location sample that connects players

  • March 19, 2024
  • 3 replies
  • 2756 views

I'd like to see an easy to understand sample using colocation. Not a bloated example with no documentation (that already exists) . 

I already know about this: https://github.com/oculus-samples/Unreal-CoLocationHS 

And I can compile it using oculus fork of unreal engine but it doesn't share anchors, you can't see each other and the client can't see the menu to spawn boxes, the buttons make no sense because there is no documentation (if there is then where is it?? WHAT IS PT? ), The top button to find colocation always goes red and doesn't do anything.... So it's basically useless to me.  

Finding any info on how to do this is next to impossible unless you get lucky.  I search colocation and nothing comes up.  

Also the example that uses photon is way too complicated. Bloated. No documentation. No guides, no tutorials. 

Unless you have the guides and tutorials hidden somewhere. its a pain to find any info.  This is so annoying. 

    Best answer by dredgeho2

    Thank you meta for your reply and your in depth and timely explanation.  

    3 replies

    dredgeho2AuthorAnswer
    Inspiring
    January 7, 2025

    Thank you meta for your reply and your in depth and timely explanation.  

    Up and Coming
    February 8, 2025

    Also interested in some explanation, but no luck with the samples.

    New Participant
    March 19, 2025

    PT stands for pass through by the way