1.3.0 / Unity issue with Gear VR: Motion blur & juddering
Hi,
When moving my head around, there is a judder issue (like a double texture rendering halo for a few ms), it's very visible with a B&W texture with only lines.
- I tried other games on the oculus store with this gear VR and it's working well
- When my app is starting, there is like 1/2 second without this problem, then a 'visual glitch', like if the system is re-adjusting the rendering, then this problem
- I displayed the FPS on my app and it's between 50fps to 60fps
- I have this issue even when I close one of my eye in the gear VR (it's not a stereoscopic vision issue)
I cannot record it but this screenshot on geekzone (it's a different issue) is very similar to my rendering in VR (only when moving my head): http://www.geekzone.co.nz/imagessubs/blogfdbb14e244726b80556df55a0b54b5e8.jpg
Any idea how to solve this issue ?
I'm using a Samsung Gear VR / Galaxy S7 edge, Oculus 1.3.0 and Unity 5.3.4p2 (I tried with p1 same issue)
Gui.
When moving my head around, there is a judder issue (like a double texture rendering halo for a few ms), it's very visible with a B&W texture with only lines.
- I tried other games on the oculus store with this gear VR and it's working well
- When my app is starting, there is like 1/2 second without this problem, then a 'visual glitch', like if the system is re-adjusting the rendering, then this problem
- I displayed the FPS on my app and it's between 50fps to 60fps
- I have this issue even when I close one of my eye in the gear VR (it's not a stereoscopic vision issue)
I cannot record it but this screenshot on geekzone (it's a different issue) is very similar to my rendering in VR (only when moving my head): http://www.geekzone.co.nz/imagessubs/blogfdbb14e244726b80556df55a0b54b5e8.jpg
Any idea how to solve this issue ?
I'm using a Samsung Gear VR / Galaxy S7 edge, Oculus 1.3.0 and Unity 5.3.4p2 (I tried with p1 same issue)
Gui.
